Hi, I am Jose Martínez, a game developer enthusiast. Previously, I worked as a Multiplayer Programmer for DR Studios. Before that, I developed VR applications using Unreal Engine 4 and C++. I also participated in Beast Brawl, a videogame made from scratch in C++ with our own physical, graphic and multiplayer engine. Additionally, I created a videogame in assembly language called Super Tongue Dino.
Contact
Skills
Experience
Game Programmer
Globant (May 2024 – Present)
Using C++ and Unreal Engine 5.
Unreal Engine Programmer
Computer Vision Center (January 2024 – May 2024)
Development of the CARLA Simulator project, a simulation platform for the development, training and validation of autonomous driving systems. Using C++ and Unreal Engine.
Multiplayer Programmer
DR Studios (April 2022 – Nov 2023)
Working on Hawken Reborn, a Free-to-Play PVE mech game, using Unreal Engine and C++. Focused on improving multiplayer architecture and network stability. I have also been involved in the development of the co-op game mode.
Unreal Engine Programmer
La Frontera VR, rebranded to Extendra (Dec 2020 – April 2022)
Development of VR applications for Oculus Quest and Windows using Unreal Engine 4, C++ and agile methodologies such as Kanban. As a generalist programmer, I have been involved in gameplay, multiplayer and UI features among others.
Unreal Engine Programmer (internship)
La Frontera VR, rebranded to Extendra (Sep 2020 – Dec 2020)
Development of VR applications for Oculus Quest and Windows using Unreal Engine 4, C++ and agile methodologies such as Kanban. As a generalist programmer, I have been involved in gameplay, multiplayer and UI features among others.
Education
Degree in Multimedia Engineering, field of digital entertainment.
University of Alicante (2016 – 2021)
Courses of Unreal Engine 4 (86.5 hours)
www.udemy.com
- Unreal Engine 4 Mastery: Create Multiplayer Games with C++.
- Game development with Unreal Engine 4 from 0 to professional.
- Blueprint programming in Unreal Engine from 0 to professional.