About me

Hi, I am Jose Martínez, a game developer enthusiast. Previously, I worked as a Multiplayer Programmer for DR Studios. Before that, I developed VR applications using Unreal Engine 4 and C++. I also participated in Beast Brawl, a videogame made from scratch in C++ with our own physical, graphic and multiplayer engine. Additionally, I created a videogame in assembly language called Super Tongue Dino.

Contact

Skills

Programming
  • C++
  • Z80 Assembly
Game Engines
  • Unreal Engine 4 / 5
  • Godot Engine
3D Graphics
  • OpenGL
  • GLSL
Languages
  • English: First Cambridge (B2)
  • Spanish: Native
Others
  • Kanban, Scrum
  • Jira, Basecamp
  • Git, Perforce

Experience

Globant logo

Game Programmer
Globant (May 2024 – Present)
– Currently working on an unannounced PC project.
– Development of Favorite Space (Sony), an online football fan experience app for iOS and Android, using C++ and Unreal Engine 5. Responsible for improving performance, reducing memory usage and app size, implementing new gameplay features and fixing network related issues.

CVC Logo

Unreal Engine Programmer
Computer Vision Center (January 2024 – May 2024)
Development of the CARLA Simulator project, a simulation platform for the development, training and validation of autonomous driving systems. Using C++ and Unreal Engine.

DR Studios logo

Multiplayer Programmer
DR Studios (April 2022 – Nov 2023)
Working on Hawken Reborn, a Free-to-Play PVE mech game, using Unreal Engine and C++. Focused on improving multiplayer architecture and network stability. I have also been involved in the development of the co-op game mode.

LaFronteraVR logo

Unreal Engine Programmer
La Frontera VR, rebranded to Extendra (Dec 2020 – April 2022)
Development of VR applications for Oculus Quest and Windows using Unreal Engine 4, C++ and agile methodologies such as Kanban. As a generalist programmer, I have been involved in gameplay, multiplayer and UI features among others.

LaFronteraVR logo

Unreal Engine Programmer (internship)
La Frontera VR, rebranded to Extendra (Sep 2020 – Dec 2020)
Development of VR applications for Oculus Quest and Windows using Unreal Engine 4, C++ and agile methodologies such as Kanban. As a generalist programmer, I have been involved in gameplay, multiplayer and UI features among others.

Education

Degree in Multimedia Engineering, field of digital entertainment.
University of Alicante (2016 – 2021)

Courses of Unreal Engine 4 (86.5 hours)
www.udemy.com

  • Unreal Engine 4 Mastery: Create Multiplayer Games with C++.
  • Game development with Unreal Engine 4 from 0 to professional.
  • Blueprint programming in Unreal Engine from 0 to professional.